OpenJKDF2 Object Inspection, Jedi Highschool Chaos, and Reviving LurkMode Bots
Another productive development session with some fun updates across multiple projects. Added object inspection to OpenJKDF2, spawned movie trailers in Jedi Highschool, and brought back the cameo bots in LurkMode.tv's Lan Party after converting them from ConvAI to Shmotime.
AArcade: OpenJKDF2 – Next-Level Virtual Spaces with Dynamic Media & Model Spawning
Development update on AArcade: OpenJKDF2, bringing the virtual arcade experience to the Jedi Knight engine with sophisticated model adoption, dynamic media streaming, and GLB file support.
Banished: Building a Complete Game with 100% AI-Generated Code for Vibe Jam 2026
I just finished Banished, a Forsaken 64-inspired space shooter created entirely with AI tools for the Vibe Jam 2026. From Opus writing 100% of the code to ChatGPT generating assets and ElevenLabs handling audio, this was a complete experiment in AI-assisted game development.
Video Rewind Pilot: Pure AI Video Generation Workflow
Just finished prototyping a pilot for my new show "Video Rewind" using a completely different workflow - pure AI video generation without screenshots. Instead of taking reference shots from Anarchy Arcade, I used straight prompts to generate first frames and alternative camera angles.
Ripping 80 Physical CDs for the Blockbuster Arcade: A Day of Digital Archaeology
Today I spent an entire day digitizing my physical CD collection using a $20 Amazon CD ripper, spawning 80+ albums as vinyl records in my Blockbuster arcade map. From E-40 to Cypress Hill to U2, these MP3s join my local movie collection as obsolete media that perfectly fits the retro arcade aesthetic.
Anarchy Arcade Libretro Overhaul: OpenGL Support and AI-Assisted Development
Over the past few days, I've been working with Claude Code Opus 4.6 to significantly improve libretro support in Anarchy Arcade, adding OpenGL context support for hardware-accelerated cores like N64 emulation and implementing modern API handling for better stability.