Shmotime Studio Mode: Building a Game-Like Interface for AI-Generated TV Shows
I've been working on schmo time, creating a studio view that makes managing AI-generated shows feel like a game. The interface lets you control everything from actors and locations to viewer polls and social media interactions, with multiple user roles from executive producers to regular viewers.
Forked Lurk Mode Into ‘The Slop Shop’ – AI Haggling Simulation
Today I forked the Lurk Mode Shat Bots into a new standalone experience called The Slop Shop, where players can try to swindle AI bots in a street corner setting filled with junk and opportunities for digital haggling.
OpenJKDF2 Object Inspection, Jedi Highschool Chaos, and Reviving LurkMode Bots
Another productive development session with some fun updates across multiple projects. Added object inspection to OpenJKDF2, spawned movie trailers in Jedi Highschool, and brought back the cameo bots in LurkMode.tv's Lan Party after converting them from ConvAI to Shmotime.
AArcade: OpenJKDF2 – Next-Level Virtual Spaces with Dynamic Media & Model Spawning
Development update on AArcade: OpenJKDF2, bringing the virtual arcade experience to the Jedi Knight engine with sophisticated model adoption, dynamic media streaming, and GLB file support.
Banished: Building a Complete Game with 100% AI-Generated Code for Vibe Jam 2026
I just finished Banished, a Forsaken 64-inspired space shooter created entirely with AI tools for the Vibe Jam 2026. From Opus writing 100% of the code to ChatGPT generating assets and ElevenLabs handling audio, this was a complete experiment in AI-assisted game development.
Video Rewind Pilot: Pure AI Video Generation Workflow
Just finished prototyping a pilot for my new show "Video Rewind" using a completely different workflow - pure AI video generation without screenshots. Instead of taking reference shots from Anarchy Arcade, I used straight prompts to generate first frames and alternative camera angles.