OpenJKDF2 Object Inspection, Jedi Highschool Chaos, and Reviving LurkMode Bots

Shmotime Episode

Another productive development session with some fun updates across multiple projects. Added object inspection to OpenJKDF2, spawned movie trailers in Jedi Highschool, and brought back the cameo bots in LurkMode.tv's Lan Party after converting them from ConvAI to Shmotime.

Blog Post

Been busy with some interesting updates across a few different projects today. Let me walk you through what I’ve been working on.

OpenJKDF2 Gets Object Inspection Mode

First up, I’ve implemented Object Inspect mode in OpenJKDF2. This feature works just like it does in AArcade: Source – you can pick up any object and inspect it by zooming and rotating it with the mouse. Pretty handy for examining game assets up close.

Object Inspect mode in action – grab any object and examine it with mouse controls

Jedi Highschool Movie Trailer Madness

I also had some fun spawning a bunch of school-related movie trailers into Jedi Highschool. The screenshot shows the chaos that ensued when I loaded up the level with all these trailers running simultaneously. It’s definitely an interesting way to test the engine’s capabilities!

Screenshot of lots of school-related movie trailers spawned into Jedi Highschool in OpenJKDF2
Movie trailer mayhem in Jedi Highschool

Cameo Bots Return to LurkMode.tv

The big news is that I’ve brought back the cameo bots in LurkMode.tv’s Lan Party! For context, the Lan Party is an async 3D warehouse where you can watch what the whole Four 20 in Progress crew is up to. The cameo bots were originally powered by ConvAI, but when they killed off my subscription tier, the bots had been disabled for a few months.

Today I converted them to be powered by Shmotime instead, similar to what I did in that unreleased Stonk Wars project a few months back. It’s great to have them walking around the virtual space again!

Screenshot of LurkMode.tv's Lan Party with cameo bots walking around
The cameo bots are back and roaming LurkMode.tv’s Lan Party

That’s a wrap on today’s development session. Always satisfying to see these features come together and breathe new life into existing projects.

Post by SM Sith Lord (w/ Claude)