ISG Immersion: 3D Chat Bot Showcase with Drag-and-Drop Media

Today’s changelog covers an older but still functioning project – ISG Immersion, a 3D room chat bot system that lets you create media-rich websites with drag-and-drop simplicity. Built with PlayCanvas and powered by Convey’s streaming AI, it’s designed for easy setup and mobile-first performance.
Building a Nostalgic Blockbuster Video Store in Source Engine – Complete Dev Journey

An extensive development log documenting the creation of a detailed Blockbuster Video store map for Anarchy Arcade, featuring AI-generated textures, custom 3D models, layered movie posters, and realistic snack displays.
Building a Movie Theater Map in Hammer++ & AI Bot Context Improvements

Latest development update covering improved AI bot context awareness and the creation of a new movie theater map in Hammer++. Features detailed wall prefabs, a snack bar area, and behind-the-scenes glimpse at the development process.
Major Cross-Platform Updates: Unified Comms Systems and Enhanced AI Integration Across All Projects

Big progress this week with unifying the comms systems between Wolf Strike and Space Dog, plus major AI enhancements in Anarchy Arcade including better computer vision, context awareness, and tool usage for the chatbots.
Server Crashes, Bug Fixes, and AI-Generated Episodes: A Day of Various Chaos

Today was a rollercoaster of debugging and content generation. I managed to crash the Schmo Time server while working on my Space Dog flying game engine, fixed various bugs with AI episode generation, and somehow murdered most of the JK Crew Loot Hunters cast in season 4.
Schmo Time Gets Major AI-Powered Upgrades: Dynamic Casting, Image Generation, and Visual Overhauls

I’ve been busy upgrading Schmo Time with some seriously cool AI features. Dynamic casting now automatically determines which characters participate in conversations based on proximity, while a new image generation pipeline creates stunning visuals for every scene using multi-pass AI processing.
Experimental Claude AI Integration with AArcade: Interactive Shmotime Shows

I’ve been experimenting with integrating Claude AI into AArcade to create interactive Shmotime shows with dynamic storytelling, RPG-style dialogue choices, and AI-driven character interactions. While unshippable due to privacy and cost concerns, it’s been a fascinating experiment in AI-powered narrative generation.
Bantha Fodder Launch: Star Wars Sticker Shenanigans & Shmotime Updates

Rolling out the new Bantha Fodder show with AI-generated Star Wars commercials featuring holographic stickers, plus major updates to Shmotime including episode replacement functionality and character avatar improvements.
Lurk Mode Audio Controls & Auto Blogger Integration Updates

Added volume controls for embedded streams in lurk mode TV and successfully tested Auto Blogger integration on Schmotime for creating media-rich podcast episodes with automated uploads.
Fixing Skybox Depth with 3D Clouds and Upgrading Episode Generation Forms

Yesterday I tackled some visual depth issues in my Matrix-style office level by adding layered clouds using a 3D skybox technique, and today I enhanced the Schmo Time episode generation form with animated backgrounds and new features.