Saving & the new console command: persistent_save

In version 2.0 of Source Media Arcade any customizations that you make to the map or to your item library during play will normally be saved when you close the game or change maps.  In most cases this is fine, but some people have unstable computers and would feel much better if their changes were […]

Automatic Steam Games Setup & Artwork

Now SM Arcade will automatically detect every Steam game that you own and list them in your media library.  In addition, all marquee and screenshot images for these Steam games are automatically downloaded without any interaction required on the part of the user.   The slideshow below shows some of the games that were automatically detected […]

XBMC and SM Arcade

XBMC and SM Arcade

XBMC is an all-in-one 2D media center that organizes your media collection into a detailed library.  It automatically scrapes the internet for screenshots and marquee images for a variety of media types such as movies, music, and games.  Browsing your media collection with XBMC allows you to view box art, watch trailers, and access detailed […]

Valve announces new Counter-Strike game

Check out the news from the mouth of Valve itself. http://store.steampowered.com/app/1800/ Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago. CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: […]

State of the Blog

Quick status update on the blog.  I have about 90% of my released maps added to the Jedi Knight and Counter-Strike: Source pages.  After I have them all added, I will create pages for my active projects. Other improvements around the blog include the ability to sign in through Facebook or Twitter to post comments […]

Webkit-Powered UI in Source Media Arcade

Windows Browse Dialogues

One of the major improvements to the design of Source Media Arcade that you will see in the new version is the use of HTML menus in the user interface. Using an arcade cabinet will now bring up a dynamically generated HTML-formatted info page that will present you with important details about the game in […]

The Making of de_survivor_css

It was a hard decision to break ground on Survivor because, just like de_vegas, it was never a very popular map for the original Counter-Strike.  However, also like Vegas, it was somewhat of a cult classic and had a following among the hardcore Counter-Strike players who have stuck with the franchise over the years.  I […]

de_survivor_css RELEASED!

I have finally completed de_survivor_css and it is ready for download at GameBanana.com. DOWNLOAD DE_SURVIVOR_CSS NOW I will make a complete blog page about it later on, but for now here is the official readme description: This is a standard DE map with 2 bombsites and 64 spawn points. Each bombsite has at least 3 […]

Build Hax @ Valley of the Jedi Tower

Took these while in a build hax game on VotJT.  My tower loop was incredibly hard and I was the only person to make it all the way through without dieing in the first run. [nggallery id=13]