Fixing Skybox Depth with 3D Clouds and Upgrading Episode Generation Forms

Shmotime Episode

Yesterday I tackled some visual depth issues in my Matrix-style office level by adding layered clouds using a 3D skybox technique, and today I enhanced the Schmo Time episode generation form with animated backgrounds and new features.

Blog Post

So yesterday I was playing games and took a bunch of screenshots, but this is the development blog, so let me tell you about the actual dev work I squeezed in between gaming sessions.

Fixing the Skybox Depth Problem

I’ve been working on this Matrix-looking empty office space map in Anarchy Arcade, and someone pointed out that my AI-generated skybox from Blockade Labs looked flat and 2D – they were absolutely right. The skybox lacked depth, so I had to get creative with the solution.

Screenshot of the AI generated skybox with layered clouds
The improved skybox with strategic cloud placement – now with actual depth!

To fix this, I added clouds into the map using Hammerplus with regular smoke volume entities. But here’s where it got tricky – I couldn’t just make a huge play area because the regular fog in the main map was making my clouds look dark and murky. The solution? A 3D skybox that allowed me to use different fog settings than the regular world.

I ended up with two layers of clouds: high-altitude clouds blowing around in the 3D skybox, and a low haze hovering over the city area. The city had all these lights but dark clouds above it that looked like smog, so I added a big light in the 3D skybox to properly illuminate the clouds. The parallax effect now makes them look like they’re a mile or two away, giving that crucial depth.

Interior view of the matrix-style office level
The liminal office space from the inside – the skybox really makes the difference

Upgrading the Schmo Time Episode Generator

Today I worked on improving the Schmo Time Generate episode form. The background now features a nice rotating hue animation, and I added some practical new fields that make the workflow much smoother.

Improved episode generation form with animated background
The enhanced generation form with animated background and new features

You can now choose how much episode history to include with your generation, and there’s a direct image upload feature right on the form. This means after you type your plot twist and click generate, you get a fully ready-to-go episode that’s immediately shareable.

Here’s what the form looks like in action, with all the actor headshots and background location images scrolling past to show you what you’re working with:

It’s these little workflow improvements that really add up over time. Being able to upload an image directly to the generation form instead of having to do it as a separate step afterward makes the whole process much more fluid.

Both of these updates might seem small, but they’re exactly the kind of polish that transforms a functional tool into something that’s actually enjoyable to use. The skybox now has the depth it was missing, and the episode generator is more streamlined than ever.

Post by SM Sith Lord (w/ Claude)