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Tag: wip

Mountain Village

by SM Sith Lord on Apr.12, 2010, under Survivor CSS

The mini-town from the original de_survivor will be making its come back, but this time more in the fashion of a small cabin mountain village. Very early WIP shot below…

village
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More progress

by SM Sith Lord on Apr.04, 2010, under Survivor CSS

Some shots from in-game. That is the old snow texture in these screenshots, but the issue of pure whiteness needs to be evened out.

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Plane site becoming less plain

by SM Sith Lord on Apr.03, 2010, under Survivor CSS

The plane bomb site looks like its going to take me a few days to get into beta-worthy quality by itself. It is especially difficult to keep the important angles in this area consistent with the DEV version while trying to make it look somewhat like a realistic plane crash site. More updates coming as it progresses.

planesite
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There’s a storm coming, Ani…

by SM Sith Lord on Apr.01, 2010, under Survivor CSS

After many hours of dragging untextured boxes around, I finally have the plane bombsite ready to be terrain-ized.

rdy2snow
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More Cold Weather

by SM Sith Lord on Apr.01, 2010, under Survivor CSS

I added some details in and around the canyon including a low lying fog there to give at least a little cover to the players on the bottom. Also made the make-shift road block stopping the CT convoy (truck bombsite) from advancing.

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Snow storm

by SM Sith Lord on Mar.26, 2010, under Survivor CSS

I did some modifications to the big cliff texture from HL2, and it’s working out pretty nice. I also did some more work adding terrain and the path from T spawn to raven is nearly done.
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Moving Along

by SM Sith Lord on Feb.18, 2010, under L4D Nar Shaddaa

Progress is somewhat steady on Nar Shaddaa. The upper area with the explosive canisters got some updating:
l4d_narshaddaa0030

As well did the hangar bay, where I had to switch the red heater things to yellow ones for color scheme reasons. (red light does not go well with the blue colored wall textures).
l4d_narshaddaa0034

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Surviving in Nar Shaddaa

by SM Sith Lord on Feb.08, 2010, under L4D Nar Shaddaa

Got the zombies and guns spawning. Now I need to get the freakin power ups and gas cans to do the same.

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JKR textures in L4D Nar

by SM Sith Lord on Feb.07, 2010, under L4D Nar Shaddaa

I am blogging from a iPhone because I’m just that cool to post that I was able to get original and JKR remake textures into the map. New screenshots will be posted tonight after the superbowl.

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Another JK Remake

by SM Sith Lord on Feb.07, 2010, under L4D Nar Shaddaa

I started work on another Left 4 Dead 2 remake of a classic Jedi Knight level to go along with BeefCaike’s L4D Oasis. The one I’m working on is Nar Shaddaa, and I just finished all of the base geometry this morning. More to come at a later time.

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