Tag Archives: frontend

New Version on GameBanana.com!

The new version of SM Arcade (2.0e) is posted on GameBanana.com. Tell your friends, spread the word. Now’s the time to get more people interested in using the mod as their interactive desktop wallpaper.

http://sourcemediaarcade.gamebanana.com/gamefiles/2673

Multiple Download Locations

When a player in your server tries to launch a game that they don’t have, they are given the option to download it if the item has a URL listed for it.   Yesterday I added in the ability for items to list multiple download URLs.  Now you can give more download options to the people as far s where they are going to acquire the missing media from.  For example, if a player doesn’t already have the game “Dead Island”, the item could list URLs to get the game from the Steam Store as well as from Direct2Drive.  For free downloads, listing multiple URLs could be used to offer different download locations of the game or different versions of the game.

Download URLs can be easily added through the HTML-powered UI by clicking on the small “+” icon next to “Download URLs”.  Any field of a download URL entry can be edited by clicking on the small wrench icon next to the field.  Any download URL entry can be removed completely by clicking on the associated X on the right side of the table.

Below is a screenshot of how this looks in the UI:

Multiple Download Locations

A similar method will be used to allow for multiple entries of other key fields, such as “rompaths” to allow apps to scan multiple locations when detecting files.

Saving & the new console command: persistent_save

In version 2.0 of Source Media Arcade any customizations that you make to the map or to your item library during play will normally be saved when you close the game or change maps.  In most cases this is fine, but some people have unstable computers and would feel much better if their changes were saved instantly to avoid possibly losing their work due to a crash.  Today I added in a new Boolean console command called “persistent_save” that will instantly save any item file or map arrangement as soon as you make changes.

Automatic Steam Games Setup & Artwork

Now SM Arcade will automatically detect every Steam game that you own and list them in your media library.  In addition, all marquee and screenshot images for these Steam games are automatically downloaded without any interaction required on the part of the user.   The slideshow below shows some of the games that were automatically detected for me as well as the artwork images that SM Arcade found for the games:

[nggallery id=23]

I also implemented some other functionality improvements that have been absent so far in BETA 2, such as the Library Browser, the Model Browser, and the ability to delete shortcuts that are placed in the map.

A console variable was also entered that controls the resolution of the shortcuts placed in the map.  In other words, you no longer have to rename files to switch between “HI-RES” and “LOW-RES” modes.  You can enter any resolution for this variable, so you can go ahead and run in “MEDIUM-RES” if you wish.  The default value for this variable is 256.