Since then I have been continually expanding my skills in both visual design and gameplay mechanics. I believe with proper design you can dictate gameplay to the player without him even noticing that he is being guided. In my pursuit to master this technique I have become fluent in multiple programming and scripting languages and a student of all things art-related. I pay special attention to peoples’ reactions to artistic stimuli and use these reactions in my attempt to present them with the most engaging interactive experience possible.
Entertaining is my goal, and understanding how to engage the audience on as many levels as possible is critical in accomplishing this goal. Most of my work is done completely free of charge simply because I love what I do, but I also accept design contracts. Working with third parties in developing their unique visions into a completed design gives its own sense of fulfillment.