Video Rewind Pilot: Pure AI Video Generation Workflow

Just finished prototyping a pilot for my new show “Video Rewind” using a completely different workflow – pure AI video generation without screenshots. Instead of taking reference shots from Anarchy Arcade, I used straight prompts to generate first frames and alternative camera angles.

3D Console Box Models and Dynamic Game Cases – My Latest 3DS Max Project

I’ve been working on modeling classic gaming console boxes and creating dynamic game case systems in 3DS Max. Using textures generated in Nano Banana from Google reference images, I’ve created models for Power Glove, SNES, Genesis, N64, and various game boxes that can dynamically display any front-facing box art.