Falcon at Bay
by SM Sith Lord on Feb.05, 2010, under Blog
Earlier today I had a chance to run around in a fresh WIP version of EAH_Psych0’s newest Jedi Knight level, currently known only as bay3.gob. This is the second time I’ve had a chance to beta test the map. After being impressed the first time and then seeing the progress in this newest version, this level is turning into a real promising little project. The entire level is set in a large cargo ship that is flying through space, but with so many high-explosive traps wired to all the console switches it is a wonder how it keeps its hull integrity.
It generally uses stock game textures, which gives it a real classic JK feel that matches the architecture perfectly. The author does some interesting things with the stock textures. One thing that really caught my eye was in one of the storage rooms; a large metal container, a common sight to any JK player, had one side opened up revealing a stockpile of power-ups. It’s not all stock JK resources though, as you could probably tell from the Millenium Falcon sitting in the hangar bay. Even in its early state, the level already features its compliment of brand new 16-bit mats. Most notably these are seen in the many control rooms’ screens and monitors.
These control rooms aren’t there just for decoration though! One of the attractive features of this level is the numerous amount of traps and force-fields placed throughout the map. Colorful green force-fields at that! Thus far this level is highly interactive as far as traps and elevators. It is too early to comment on gameplay, seeing as how the map’s layout has nearly doubled in size since the last version I tested. It appears to have some real NF guns potential, but I am not sure what direction the author will choose to take it.
