Category: Blog

  • Week 10

    This past week the web data scraping system has continued to be expanded and enhanced.  I implemented a way for a scraper to specify how confident it is that it has found quality content for each of the item’s fields.  I also implemented a way for a scraper to suggest yet another scraper be ran…

  • Week 9

    This week I started towards the goal of getting a working “Create New Item” system into the Steam version of Anarchy Arcade.  A very important part of the Create New Item system is AArcade’s ability to go onto the web and automatically find boxart, wallpapers, and video trailers for the media items that are spawned…

  • Week 8

    Hello fellow arcade-goers! This week of Anarchy Arcade development was spent prototyping the all-new Inventory App (formally known as the Library Browser) that gets displayed on your in-game virtual phone and acts as the HTML-powered user interface to access all of your media on your PC and on the world-wide web. Now, it’s time to…

  • Week 7

    This week I optimized the back-end AArcade JavaScript API and the thumbnail image loading system.  The image loading system is just one of the many systems that use the AArcade JavaScript API to power their functionality.  Making sure that the Chromium core and the AArcade JavaScript API are robust enough to handle everything that they…

  • Week 4

    The past two months I spent running/promoting the Kickstarter campaign with lots of news articles and prototype updates.  But now that the Kickstarter is concluded, it’s time for me to get back to coding right where I left off about two months ago. I’m trying to get to the part where Anarchy Arcade will download…

  • Anarchy Arcade Development: Weeks 2 & 3

    Anarchy Arcade Development: Weeks 2 & 3

    Things got off to a slow start as development was delayed by nearly 4 days due to a hardware failure, but now everything is up and running again. Once again development was focused on revamping the backend to support all the new features that will be thrown its way.  Most of the work done this…

  • State of the Blog

    Quick status update on the blog.  I have about 90% of my released maps added to the Jedi Knight and Counter-Strike: Source pages.  After I have them all added, I will create pages for my active projects. Other improvements around the blog include the ability to sign in through Facebook or Twitter to post comments…

  • smsithlord.com is back for good!

    My original blog was lost with my old web host, so I’ve gotten myself a perminant web host this time and will soon be setting up my blog here.