L4D Nar Shaddaa
Moving Along
by SM Sith Lord on Feb.18, 2010, under L4D Nar Shaddaa
Progress is somewhat steady on Nar Shaddaa. The upper area with the explosive canisters got some updating:
As well did the hangar bay, where I had to switch the red heater things to yellow ones for color scheme reasons. (red light does not go well with the blue colored wall textures).
Surviving in Nar Shaddaa
by SM Sith Lord on Feb.08, 2010, under L4D Nar Shaddaa
Got the zombies and guns spawning. Now I need to get the freakin power ups and gas cans to do the same.
JKR textures in L4D Nar
by SM Sith Lord on Feb.07, 2010, under L4D Nar Shaddaa
I am blogging from a iPhone because I’m just that cool to post that I was able to get original and JKR remake textures into the map. New screenshots will be posted tonight after the superbowl.
Another JK Remake
by SM Sith Lord on Feb.07, 2010, under L4D Nar Shaddaa
I started work on another Left 4 Dead 2 remake of a classic Jedi Knight level to go along with BeefCaike’s L4D Oasis. The one I’m working on is Nar Shaddaa, and I just finished all of the base geometry this morning. More to come at a later time.
