Author Archive
Fix for de_vegas_css
by SM Sith Lord on Aug.19, 2010, under Blog
Some of you already know that the CSS update broke de_vegas_css. I was able to figure out what was causing the problem, and we are testing a server-side fix of the map at:
DoP High Times [I] server
76.74.153.210:27015
If the test goes well, I’ll be uploading the modified version of the map to FPSBanana. If the server runs this version, even people connecting with the old version will still be able to play with out the crashing.
On a side note, over the summer I’ve been developing a Source engine mod that should have a rough playable beta in another month. Needless to say that all the C++ coding as well as the modeling and skinning for that project has been taking most of my time, so the rest of my projects have been on hold until I get the game into the beta release stage.
Updates Soon
by SM Sith Lord on Jun.22, 2010, under Survivor CSS
Finals are over so I will have time to work on this project again, and hopefully have a beta on the High Times server in a week or two. I know some people were left in a state of “WTF?” when update reports suddenly stopped. I’ll be sure to let you guys know before hand next time if there is going to be a lull in updates.
Mountain Village
by SM Sith Lord on Apr.12, 2010, under Survivor CSS
The mini-town from the original de_survivor will be making its come back, but this time more in the fashion of a small cabin mountain village. Very early WIP shot below…
More progress
by SM Sith Lord on Apr.04, 2010, under Survivor CSS
Some shots from in-game. That is the old snow texture in these screenshots, but the issue of pure whiteness needs to be evened out.
Plane site becoming less plain
by SM Sith Lord on Apr.03, 2010, under Survivor CSS
The plane bomb site looks like its going to take me a few days to get into beta-worthy quality by itself. It is especially difficult to keep the important angles in this area consistent with the DEV version while trying to make it look somewhat like a realistic plane crash site. More updates coming as it progresses.
There’s a storm coming, Ani…
by SM Sith Lord on Apr.01, 2010, under Survivor CSS
After many hours of dragging untextured boxes around, I finally have the plane bombsite ready to be terrain-ized.
More Cold Weather
by SM Sith Lord on Apr.01, 2010, under Survivor CSS
I added some details in and around the canyon including a low lying fog there to give at least a little cover to the players on the bottom. Also made the make-shift road block stopping the CT convoy (truck bombsite) from advancing.
Snow storm
by SM Sith Lord on Mar.26, 2010, under Survivor CSS
I did some modifications to the big cliff texture from HL2, and it’s working out pretty nice. I also did some more work adding terrain and the path from T spawn to raven is nearly done.
Moving Along
by SM Sith Lord on Feb.18, 2010, under L4D Nar Shaddaa
Progress is somewhat steady on Nar Shaddaa. The upper area with the explosive canisters got some updating:
As well did the hangar bay, where I had to switch the red heater things to yellow ones for color scheme reasons. (red light does not go well with the blue colored wall textures).
