SM Sith Lord

Author: SM Sith Lord

  • Week 10

    This past week the web data scraping system has continued to be expanded and enhanced.  I implemented a way for a scraper to specify how confident it is that it has found quality content for each of the item’s fields.  I also implemented a way for a scraper to suggest yet another scraper be ran…

  • Week 9

    This week I started towards the goal of getting a working “Create New Item” system into the Steam version of Anarchy Arcade.  A very important part of the Create New Item system is AArcade’s ability to go onto the web and automatically find boxart, wallpapers, and video trailers for the media items that are spawned…

  • Week 8

    Hello fellow arcade-goers! This week of Anarchy Arcade development was spent prototyping the all-new Inventory App (formally known as the Library Browser) that gets displayed on your in-game virtual phone and acts as the HTML-powered user interface to access all of your media on your PC and on the world-wide web. Now, it’s time to…

  • Week 7

    This week I optimized the back-end AArcade JavaScript API and the thumbnail image loading system.  The image loading system is just one of the many systems that use the AArcade JavaScript API to power their functionality.  Making sure that the Chromium core and the AArcade JavaScript API are robust enough to handle everything that they…

  • Weeks 5 & 6

    After a lot of studying my own flowcharts, notes, and code from a few months ago, I am back up to speed with development.  As you know, the Steam version is a completely new build of Anarchy Arcade that is written from the ground-up.  Right now I’m pounding away at back-end features, so there’s not…

  • Week 4

    The past two months I spent running/promoting the Kickstarter campaign with lots of news articles and prototype updates.  But now that the Kickstarter is concluded, it’s time for me to get back to coding right where I left off about two months ago. I’m trying to get to the part where Anarchy Arcade will download…

  • Anarchy Arcade Development: Weeks 2 & 3

    Anarchy Arcade Development: Weeks 2 & 3

    Things got off to a slow start as development was delayed by nearly 4 days due to a hardware failure, but now everything is up and running again. Once again development was focused on revamping the backend to support all the new features that will be thrown its way.  Most of the work done this…

  • Anarchy Arcade Development: Week 1

    Anarchy Arcade Development: Week 1

    Development on the Steam version of Anarchy Arcade is in progress.  Many of the great new features and improvements to come required the design of Anarchy Arcade to be altered down to its core.  Features such as multiplayer, user hubs, Steam Community, and security improvements.  This is the 3rd time that this project has undergone…

  • Steamworks Player Hubs

    Steamworks Player Hubs

    Bring your Steam account to life in the virtual world.  Player hubs are like game hubs, but instead of being all about a specific game, they are all about a specific Steam player. Player & Game Hubs come together in an exciting new Anarchy Arcade feature that basically lets you create a media-rich, safe, and…

  • Steamworks Features

    Steamworks Features

    After Anarchy Arcade is greenlit, it gets access to Steamworks features. This means all of the Steam community can be unleashed into your virtual world. Virtual Game Hubs is just ONE of the exciting features made possible by this. Keep an eye out for information on how you’re Steam Inventory is going to make its…