smsithlord.com

Updates Soon

by SM Sith Lord on Jun.22, 2010, under Survivor CSS

Finals are over so I will have time to work on this project again, and hopefully have a beta on the High Times server in a week or two. I know some people were left in a state of “WTF?” when update reports suddenly stopped. I’ll be sure to let you guys know before hand next time if there is going to be a lull in updates.

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Mountain Village

by SM Sith Lord on Apr.12, 2010, under Survivor CSS

The mini-town from the original de_survivor will be making its come back, but this time more in the fashion of a small cabin mountain village. Very early WIP shot below…

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More progress

by SM Sith Lord on Apr.04, 2010, under Survivor CSS

Some shots from in-game. That is the old snow texture in these screenshots, but the issue of pure whiteness needs to be evened out.

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Plane site becoming less plain

by SM Sith Lord on Apr.03, 2010, under Survivor CSS

The plane bomb site looks like its going to take me a few days to get into beta-worthy quality by itself. It is especially difficult to keep the important angles in this area consistent with the DEV version while trying to make it look somewhat like a realistic plane crash site. More updates coming as it progresses.

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There’s a storm coming, Ani…

by SM Sith Lord on Apr.01, 2010, under Survivor CSS

After many hours of dragging untextured boxes around, I finally have the plane bombsite ready to be terrain-ized.

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More Cold Weather

by SM Sith Lord on Apr.01, 2010, under Survivor CSS

I added some details in and around the canyon including a low lying fog there to give at least a little cover to the players on the bottom. Also made the make-shift road block stopping the CT convoy (truck bombsite) from advancing.

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Snow storm

by SM Sith Lord on Mar.26, 2010, under Survivor CSS

I did some modifications to the big cliff texture from HL2, and it’s working out pretty nice. I also did some more work adding terrain and the path from T spawn to raven is nearly done.
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Moving Along

by SM Sith Lord on Feb.18, 2010, under L4D Nar Shaddaa

Progress is somewhat steady on Nar Shaddaa. The upper area with the explosive canisters got some updating:
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As well did the hangar bay, where I had to switch the red heater things to yellow ones for color scheme reasons. (red light does not go well with the blue colored wall textures).
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Some Details

by SM Sith Lord on Feb.13, 2010, under L4D Nar Shaddaa

Made some changes to Nar Shaddaa today…

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L4D2 Survival Map Entity Setup

by SM Sith Lord on Feb.09, 2010, under Blog

Grab the L4D2 Survival Bones .vmf file for a complete entity setup for a Left4Dead 2 Survival mode map. The entity setup was made by me following the L4D2: How to Create Survival Gamemode Part 1 tutorial over at World of Level Design.

survivalbones This .vmf file contains EVERY entity needed to make a working Survival mode map out of a map containing nothing but props and geometry. It includes survivor start positions as well as the director entity. After you insert these entities into your map there is only in-game navigation mesh tweaking to be done before you have a working survival mode map. There are video instructions on how to edit your nav mesh right here on YouTube.

In addition to the entities needed to make the map work, it also contains example entities of weapon and item spawns. Note that this entity setup will ONLY spawn if you are playing Survival Mode. To test your map in survival mode, use the following console command:

map YOUR_MAP_HERE survival

Soon I will post instructions on how to package your map into a VPK file and have it work as an add-on so you could have people host a Survival game on it normally.

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